Add a Set Shade Smooth node and bool it onĥ. Create a Suzanne - check if autosmooth is onģ. From what I understand, Mark Sharp will affect the shading only in order to make the edge shading look sharp, but it wont change the shape of the edge itself, so it will stay round if youve assigned a Subdivision Surface to your object, see the difference: What youre looking for may be the Edge Crease option ( Ctrl E or in the N. **Exact steps for others to reproduce the error**ġ. for example skin modifier has a option to toggle shade smooth that overrides the manual toggle. If that doesn’t work check your modifiers options. !(/attachments/086be55d-ad17-42b8-a691-b016fea584c1) Need more info to be exact but try to go to edit mode select all and try to right click and change to smooth from there. Notice the Normals Autosmooth socket is still on and that the normals are not smoothed by the nodeīroken: version: 3.5.1, branch: blender-v3.5-release, commit date: 18:11, hash: `e1ccd9d4a1d3`.Add a Set Shade Smooth node and bool it on.Create a Suzanne - check if autosmooth is on.When the mesh is in Edit Mode, only the selected faces will receive the smoothing attribute. If you join meshes, realize instances or get mesh data from collection or objects, then it's broken and the autosmooth tick in the Normals panel does nothing, so you can't redefine autosmooth with the Set Shade Smooth.Įxact steps for others to reproduce the error Alternatively, you can choose which faces to smooth by entering Edit Mode, then selecting some faces and picking Shade Smooth from the Face Menu. Right now, the Set Shade Smooth is not setting normals to Smooth if Autosmooth is on, meaning it may cause unintended behaviour as a UX. This is not ideal UX - needs fixing and/or a socket to toggle autosmooth would be nice in this node. If it still doesnt work please share the wheel object endgroup moonboots. After that I tried exporting my model again as an. Surfaces got smooth enough as I need them to be. So I applied Shade Smooth with Auto smooth enabled on 45 degrees. STL file and opened it up in Blender in order to make it smoother.
Now in 3.5.1 and 3.6 builds, this node sets to what is apparently the "Autosmooth" normals mode - and when you apply the GN modifier, it will have the mesh set to autosmooth. the shade smooth isnt uniform i mean that isnt the same on all parts. Ive just finished modeling some object in Fusion 360, exported it as an. I would love to hear any input as to how to shade this object smooth. However, despite shading it smooth (and turning on auto smooth), there are still clear lines in the model where the edges in the geometry is. Previously in Blender 3.5.0 you could Set Shade Smooth and the mesh would set the normals to shade smooth. Hi all, Im currently working on a robot model and am trying to have the texture be smooth. Graphics card: NVIDIA GeForce RTX 4090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 531.68īroken: version: 3.5.1, branch: blender-v3.5-release, commit date: 18:11, hash: e1ccd9d4a1d3 Operating system: Windows-10-1-SP0 64 Bits